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Village Perks V1 Empty Village Perks V1

Post by Admin Tue Jun 16, 2020 8:15 pm

Village Perks
In the prior post we talked about rewards, very briefly. You may be wondering what kind of rewards are associated with conquering territory for your village or organization. You get 5,000ryo(per territory)! Not you yourself as an individual, but for the village's funding. This serves a variety of purposes, mainly all of the benefits your village will need in order to grow stronger. Additionally you get 3 Tier 1 crafting resource per territory.
Ryo:

  • Purchasing shinobi NPCs to scout specific territories in and close to your own borders(1 territory away from your own)
  • Purchasing shinobi NPCs to reclaim lost territory(Lost within the past week only)
  • Upgrade certain facilities in your village.
  • Purchasing raw materials for your shinobi to craft weapons and items.

Shinobi NPCs may not fight Player Characters(PCs). They may however, spy on them if the PCs are within the village's territory or one space away from their territory. Shinobi NPCs may indirectly defeat PCs who are attempting to do Conquest Missions in or at the border of their territories. Shinobi NPCs may only thwart PCs who are B Rank & below. Cost 1,000 RYO per territory * count towards 1 Conquest mission.

Facilities are an important part of the village's economy and protection. Each facility will have multiple ranks of progress and each progression will result in higher or stronger benefits. Of course these facilities cost an enormous amount of ryo for each one and each upgrade.
Sensory Barrier: Creates an invisible barrier around the total circumference of the village. Invisible to the naked eye, but not sensory techniques or certain doujutsu- this barrier acts as an alarm to the village, noting all shinobi inside the village of intruders and from which direction they came. Not specifics on identity or description.
Rank 1: Once the barrier is erected, it is monitored at all times by a team of shinobi in a highly secured and secret place. The barrier covers the whole village and alerts the sensory shinobi when someone not of their village enters intrusively through various methods. The method between recognizing their villagers, strangers and intruders varies between villages: the most common way are seals however. Typically seals that are places on their village's PC shinobi(not their belongings). Merchants and travelers get temporary seals in the form of scrolls that change regularly. 100,000 RYO
Rank 2: Once upgraded to rank 2, the seal's range is increased along with a secondary barrier being added at the barrier's increase parameter. The range extends one hundred meters passed the gates, allowing for additional checkpoints and guards to be places to secure the village. This coupled with the Walls perk will further increase the village's security. 200,000 RYO
Rank 3: Once upgraded to rank 3, the seal's range is increased further along with a third barrier being added at the barrier's second parameter. The range extends three hundred meters passed the second barrier, allowing for an additional checkpoints and gates if coupled with the Walls perk. 400,000 RYO

Fortress Barrier: Creates an invisible barrier around the total circumference of the village. Invisible to the naked eye, but not to sensory techniques or certain doujutsu- this barrier acts as a physical defense against intruders and attacks. Once activated, no one may enter or exit the village without permission from the guards posted at the entrance.
Rank 1: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 200 power. 100,000RYO
Rank 2: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 400 power. 200,000 RYO
Rank 3: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 600 power. 400,000 RYO

Walls: Creates a physical barrier surrounding the full circumference of the village. The appearance of these walls may vary upon initial creation, by the current Kage in charge whom purchases the wall perk. Patrols of shinobi monitor the full length of the wall and have various signals to warn of approaching intruders.
Rank 1: The first wall is erected around the immediate area of the entire village. These walls are made of stone and rise up a good twenty feet. A single gate is positioned at the entrance of the village and half a dozen B Rank guards are stationed there at all times. Each gate possesses a portion of the seal required to enter the village. The defense of the wall is equivalent to 50 power. 50,000 RYO
Rank 2: The second wall is erected at a distance of 100 meters area of the entire village. The first and second wall are made of steel reinforced stone and rise up a good forty feet. A second gate is positioned at the entrance of the second wall and a dozen B Rank guards are stationed there at all times. Each gate possesses a portion of the seal required to enter the village.  The defense of the wall is equivalent to 100 power. 100,000 RYO
Rank 3: The third wall is erected at a distance of 300 meter area of the second wall. The first, second and third walls are made of reinforced steel and rise up a good eighty feet. A third gate is positioned at the entrance of the third wall. Each gate possesses a portion of the seal required to enter the village. The defense of the wall is equivalent to 200 power. 150,000 RYO

Shop discounts The villagers and their commerce have taken note of the shinobi system's protection. To assist on their part, they have offered various discounts to their village shinobi.
Rank 1: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 10% discount on C Rank & lower. 100,000 RYO
Rank 2: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 20% discount on B Rank & lower(Lower perks stack). 150,000 RYO
Rank 3: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 30% discount on A Rank & lower(Lower perks stack). 200,000 RYO

Blacksmith A Blacksmith is required in a village to perform various material processing procedures. With this perk, the Blacksmiths can process the village resources obtained through the Resource System & convert them into materials fit for your gear creations.
Rank 1: Sets up a blacksmith in the village, which allows for custom weapons and items to be made of A rank quality. Allows 2 Tier 1 materials to be crafted into 1 Tier 2 material. 100,000 RYO
Rank 2: Sets up a blacksmith in the village, which allows for custom weapons and items to be made of S rank quality. Allows 2 Tier 2 materials to be crafted into 1 Tier 3 material. 200,000 RYO
Rank 3: Sets up a blacksmith in the village, which allows for custom weapons and items. The processing procedure has been maximized to allow Tier 2 & 3 resources to only require 1(lower resource) instead of 2. 300,000 RYO

Stock Marketing Due to the village's protection and welcomed economical advances, the villagers have invested into stocks.
Rank 1: The village earns 20% extra RYO for however much the village possesses at the start of each week. Additionally, Player Character shinobi receive ryo based on rank, per the start of each week. 100,000 RYO
Genin- 10Ryo
Chuunin- 20Ryo
Spc Jounin- 30Ryo
Jounin- 40Ryo
Kage/Sannin- 50Ryo
Rank 2: The village earns 30% extra RYO for however much the village possesses at the start of each week. Additionally, Player Character shinobi receive ryo based on rank, per the start of each week. 200,000 RYO
Genin- 20Ryo
Chuunin- 30Ryo
Spc Jounin- 40Ryo
Jounin- 50Ryo
Kage/Sannin- 60Ryo
Rank 3: The village earns 40% extra RYO for however much the village possesses at the start of each week. Additionally, Player Character shinobi receive ryo based on rank, per the start of each week. 300,000 RYO
Genin- 30Ryo
Chuunin- 40Ryo
Spc Jounin- 50Ryo
Jounin- 60Ryo
Kage/Sannin- 70Ryo
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